Assassin's Creed 3 Liberation
Worked on AC3 Liberation for PSVita in the role of 3d level artist. My responsibilities where related to create several houses for the city of New Orleans (design, modeling and testing) respecting all the technical limitations related to the platform. I was also responsible for the entire creation of StLouis cathedral, the biggest landmark in the city. In the latest stages of the project I was responsible for optimizing some of the landmarks (splitting in pieces trying to make the objects modular) and for their final polish and debug process.